Mines Of Moria Rulebook Pdf Printer

  
  1. Warhammer 40k Rule Book Pdf
  2. Mines Of Moria Pdf
  3. Mines Of Moria Expansion
  4. Mordheim Rule Book Pdf
  5. Pathfinder Core Rule Book Pdf
  6. Mines Of Moria Maps

Other Results for Pdf File Of Lord Of The Rings: Mines Of Moria Rulebook Pdf File - LEGO The Lord of the Rings Game Guide & Walkthrough. The guide to LEGO: The Lord of the Rings contains a complete solution richly illustrated with. Middle-Earth Role Playing Games. Mines of Moria Iron Crown Enterprises (ICE). Mines Of Moria Manual 4 files to download for Lego The Mines of Moria. LOTR 11 goblins warriors from mines of moria #1 PLASTIC painted Mines of Moria Rulebook. Mines Of Moria Rulebook Pdf Merge. One Up On Wall Street Free Ebook Pdf Irreducible Mind. Published under Tolkien Quest series. Treason at Helm's Deep 7. Search for the Palantir. Edge of the Empire Core Rulebook. Download as PDF File (.pdf. Lord of the Rings: Strategy Battle Game. File (DMCA) Our content is. Moeller easy 800 manual pdf. Programming instructions mines of moria rulebook pdf download for microeconomics 5th. Sauron, a being of unfathomable evil, plans to rule the lands using the Rings of Power. His forces include vile Orcs, hordes of slavering Goblins, the mighty Ringwraiths and more. Standing between Sauron and the One Ring are a few desperate heroes. Hobbits, small in.

Lord of the Rings: Strategy Battle Game Independent GT FAQ This document is a collection of Frequently Asked Questions (and answers) for topics that have not been covered in official Games Workshop FAQs. While these FAQ answers are not considered official they have been collected and reviewed by Independent Grand Tournament Organizers and can be used at any LOTR:SBG event at the discretion of the tournament organizer. The document is arranged by Rulebook/ Sourcebook/ White Dwarf article. For the Published rulebooks and sourcebooks, hyperlinks to the official FAQs are included. For the White Dwarf articles, hyperlinks to the online article are provided (when available) and lists of the included profiles and army lists are included. Note: Question and Answers marked with an asterix (*) are new since the last published version.
Version 1.1 14-Mar-11
LOTR:SBG Independent GT FAQ
TABLE OF CONTENTS General Tournament Rules ................................................. 3 The One Ring / Mines of Moria Rule Book .................................... 4 Legions of Middle Earth ................................................... 6 Scouring the Shire........................................................ 7 A Shadow in the East..................................................... 8 Fall of the Necromancer................................................... 9 Ruin of Arnor.......................................................... 10 Khazad-Dum ........................................................... 11 Harad................................................................. 12 Mordor ............................................................... 13 Gondor in Flames....................................................... 14 Fellowship of the Ring Journey Book ....................................... 15 The Two Towers Journey Book............................................ 16 The Return of the King Journey Book....................................... 17 Council of Elrond, WD 344 September 2008.................................. 18 Reinforcements, WD 352 May 2009 ........................................ 19 Galadhrim Host, WD 354 July 2009......................................... 20 In Sauron’s Sinister Service, WD 358 November 2009 .......................... 21 Reinforcements, WD 362 March 2010 ....................................... 22 Reinforcements, WD 365 June 2010 ........................................ 23 Reinforcements, WD 370 November 2010.................................... 24
Version 1.1 14-Mar-2011
2
LOTR:SBG Independent GT FAQ
General Tournament Rules Q. How will players determine issues such as roll-offs for heroic actions if both players have good armies or evil armies? A. Before the start of each game in which two good or two evil armies are facing each other, players should roll a d6 to determine who “represents” good and who “represents” evil for purposes of all roll-offs during that game. The highest score can pick which they want to be. This only affects roll-offs and does not change the nature of that force in any other way (i.e. Rohan does not actually become evil so they do not benefit from evil rules such as being able to shoot at their own models.) Q. The Harbinger of Evil rule states that all good models suffer a -1 to their courage. Does this mean that the Harbinger of Evil rule would have no effect if I was playing against another evil army? A. No. All rules that state that they affect “good” or “evil” should be read as affecting “enemy” models instead. So, the Harbinger rule would cause all “enemy” models to suffer a -1 to their courage. 6. Q. What if I have the Banner of Minas Tirith and I am playing against another player with a Minas Tirith force? Does the Banner rule apply to my opponents force as well since they are also warriors of Gondor? A. No. Banners and other bonuses afforded by something or someone in your army only apply to you and not to the enemy force, even if it is the same type as your own force.
Version 1.1 14-Mar-2011
3
LOTR:SBG Independent GT FAQ
The One Ring / Mines of Moria Rule Book GW FAQ for One Ring Rulebook: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1310014_The_Lord_of_The_Rings_R ulebook_FAQ_2006-07_Edition.pdf GW FAQ for Mines of Moria Rulebook: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1310008_Mines_of_Moria_FAQ_200 6-07_Edition.pdf
Q. If I have a bow armed model in base contact with a friendly model which is itself engaged in combat, can my bow armed model shoot over the shoulder of the friendly model based on the rules on page 25 of the One Ring Rulebook? A. No. You may only shoot from behind unengaged friends. Q. Do models of one race (i.e. Dwarves) benefit from the banners of a different race (i.e. Rohan)? A. Yes. See page 47 of the One Ring Rulebook. “All models within 3” of one or more friendly banner bearers are in range of a banner”. This applies unless the banner has some additional rules that specify an effect for a certain race or group of models (see FAQ #14 below) Q. Can a Mordor Troll taken as an upgrade for a Mordor Catapult, leave the catapult and move elsewhere during the game? A. Yes. Any war machine crew may voluntarily move away from the machine if they wish to do so. Q. During a Heroic Move, does the hero have to complete his move before the warriors that follow him make their moves? A. Yes. If the hero calls “with me” then he can move first and the other warriors follow him. Q. What if a hero making a Heroic Move passes his Stand Fast roll for his force being broken? Since the hero moves first, do the warriors that move with him still benefit from his Stand Fast rule even if they are further than 6” from the hero when he ends his Heroic Move? A. No. See page 35 of the main rulebook. Heroes must be moved first to benefit from Stand Fast and warriors must be within 6” of the Hero when it is their turn to move. If the warriors trying to move with the hero in his Heroic Move are outside of 6” of the hero when his movement is complete, then they must test for courage separately before following the hero.
Version 1.1 14-Mar-2011
4
LOTR:SBG Independent GT FAQ
*Q. Can a model which has been transfixed/immobilized/commanded/compelled shield or be spear supported. *A. Technically, yes, either of those options could be used. However, in any case, the model will only be able to roll 1 dice regardless of the number of attacks or extra dice that are imparted because of the shielding or spear support. *Q. Can a model that which has been transfixed/immobilized/commanded/compelled reroll their dice if they are in range of a friendly banner. *A. Yes. *Q. Can a model, such as Lurtz, drop a piece of wargear (such as his bow) to gain the benefits of carrying another piece of wargear (such as his shield). *A. Unfortunately, no. As the rules are written, there is no option of discarding a piece of wargear with the exception of the Expert Rider rules for dismounted Rohirrim. This FAQ has extended the Expert Rider interpretation to the Galadrim Knights as well. *Q. If a model has the Resistance to Magic special rule and also has a supply of Will points, can he chose to use the “free” dice associated with the Resistance to Magic special rule before consuming all available Will points? *A. No. All Will must be used before Resistance to Magic can be utilized.
Version 1.1 14-Mar-2011
5
LOTR:SBG Independent GT FAQ
Legions of Middle Earth GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1310009_Legions_of_Middleearth_FAQ_2006-10_Edition.pdf
Q. The Legions of Middle Earth FAQ address the issue of swapping out bows in a Riders of Rohan force. Can this be done for other armies that might normally contain all bow armed models such as Haradrim Raiders, Rangers of Gondor, or Khandish Hosts? A. Yes. A force that contains models which are automatically equipped with bows may choose to have some of these models abandon their bows so that the force adheres to the 33% bow limit rule. The key is that models with bows should be clearly indicated and be easily distinguished from the models who have abandoned their bows. You must still pay the full cost for these models, even if you abandon the bows. Q. If I plan to use a Lothlorien Army should I use the list in Legions or the more recent list published in White Dwarf issue #354 ? A. You may use either list but you are then restricted to only using the models available in that particular list. You should have a copy of the army list available if you plan to use it. *Q. Can Shelob be taken as the only model from the Cirith Ungol list and ally with other lists? *A. No, as per LOME restrictions, Shelob cannot be selected to lead a Cirith Ungol force. Therefore she cannot be used as the sole ally from Cirith Ungol. You must select a different hero to lead your Cirith Ungol contingent.
Version 1.1 14-Mar-2011
6
LOTR:SBG Independent GT FAQ
Scouring the Shire GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1310013_The_Scouring_of_the_Shire _FAQ_2006-07_Edition.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
7
LOTR:SBG Independent GT FAQ
A Shadow in the East GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140028_Fall_of_The_Necromancer_ FAQ_Dec_2008.pdf There are no additional FAQs.
Version 1.1 14-Mar-2011
8
LOTR:SBG Independent GT FAQ
Fall of the Necromancer GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140028_Fall_of_The_Necromancer_ FAQ_Dec_2008.pdf There are no additional FAQs.
Version 1.1 14-Mar-2011
9
LOTR:SBG Independent GT FAQ
Ruin of Arnor GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140033_Ruin_of_Arnor_FAQ_Dec_ 2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
10
LOTR:SBG Independent GT FAQ
Khazad-Dum GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140031_Khazaddum_FAQ_Dec_2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
11
LOTR:SBG Independent GT FAQ
Harad GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140030_Harad_FAQ_Dec_2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
12
LOTR:SBG Independent GT FAQ
Mordor GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140032_Mordor_FAQ_Dec_2008.pd f
Q. Does the Orc Drummer rule work on Shagrat even though he is not listed as a Mordor Uruk-hai in the Mordor army book. A. Yes. Shagrat is a Mordor Uruk-hai like the other Uruk-hai included in the Mordor army lists so he is affected by the drum like any other Mordor Uruk-hai. Q. For the taskmaster profile (Harad and Orc) it says they have a throwing weapon with a 2 inch range, but have no shooting value. How does this work? A. Use the shoot value of a generic captain of the same race/army list *Q. Can Shelob be taken as the only model from the Cirith Ungol list and ally with other lists? *A. No, as per LOME restrictions, Shelob cannot be selected to lead a Cirith Ungol force. Therefore she cannot be used as the sole ally from Cirith Ungol. You must select a different hero to lead your Cirith Ungol contingent. *Q. Should the price of additional crew for the Black Numenorian Catapult be listed as 8 points or 9 points? *A. While this seems to be an oversight from the original rules, the point values listed in Mordor should be used as official for all models.
Version 1.1 14-Mar-2011
13
LOTR:SBG Independent GT FAQ
Gondor in Flames GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140029_Gondor_in_Flames_FAQ_D ec_2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
14
LOTR:SBG Independent GT FAQ
Fellowship of the Ring Journey Book GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1310007_Fellowship_of_The_Ring_F AQ_2006-07_Edition.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
15
LOTR:SBG Independent GT FAQ
The Two Towers Journey Book GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140034_The_Two_Towers_FAQ_De c_2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
16
LOTR:SBG Independent GT FAQ
The Return of the King Journey Book GW FAQ: http://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m2140035_The_Return_of_The_King_ FAQ_Dec_2008.pdf
There are no additional FAQs.
Version 1.1 14-Mar-2011
17
LOTR:SBG Independent GT FAQ
Council of Elrond, WD 344 September 2008 https://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m220535a_The_Council_of_Elrond Profiles Included: Elrond, Lord of Rivendell Aragorn, Isildur's Heir
There are no additional FAQs.
Version 1.1 14-Mar-2011
18
LOTR:SBG Independent GT FAQ
Reinforcements, WD 352 May 2009 https://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m220078a_Reinforcements
Profiles Included: Elven Stormcaller Dwarf Shieldbearer Druzhag Amdur Lord of Blades Son of Eorl Hornblowers Army of Dead/Morannon Banners
*Q. Does Amdur benefit from his own Banner Special Rule? *A. Yes, the rule is written such that all Easterlings benefit from his banner. Amdur is an Easterling. *Q. Does Khamul benefit from the Banner Special Rule for Amdur? *A. Yes, the rule is written such that all Easterlings benefit from his banner. Khamul is both a Nazgul and an Easterling.
Version 1.1 14-Mar-2011
19
LOTR:SBG Independent GT FAQ
Galadhrim Host, WD 354 July 2009 https://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1120318a_The_Galadhrim_Host Profiles Included: Haldir, Defender of Helm’s Deep Rumil, Warden of Caras Galadhon Galadhrim Captain Elf Stormcaller Guards of the Galadhrim Court Galadhrim Knights Galadhrim Warrior (revised) Army List Included: Updated Lothlorien Army List Q. Since Elven Knights have the Woodland Creature special rule, does this mean they get to move their full distance (12”) through wooded terrain? A. Yes. Q. Do Elven Knights charging in wooded terrain still gain their charge bonuses as if they were in open terrain? A. Yes. Q. If I plan to use a Lothlorien Army should I use the list in Legions or the more recent list published in White Dwarf issue #354 ? A. You may use either list but you are then restricted to only using the models available in that particular list. You should have a copy of the army list available if you plan to use it. *Q. Are Elven Steeds removed from play if their rider is killed (i.e. like a regular horse)? The Elven Steed stat in the White Dwarf list gives them 1 attack but FV=0 and Wounds=0 *A. Yes, Elven Steeds are treated as any other non-fighting mount and will be removed from play when their rider is killed or thrown. *Q. If a Galadrhim Knight is armed with a shield and an elven blade, can he discard the shield when dismounted like a mounted archer could under the Expert Rider special rule rules so he can use the blade two handed? *A. Yes. However, once the shield is discarded, it cannot be picked up again. *Q. If during a fight, the opponent of Rumil rolls as ‘6’ as a result of a banner re-roll, can Rumil’s special roll force him to re-roll this ‘6’? *A. No. A re-rolled dice may never be re-rolled (again).
Version 1.1 14-Mar-2011
20
LOTR:SBG Independent GT FAQ
In Sauron’s Sinister Service, WD 358 November 2009 https://www.gamesworkshop.com/MEDIA_CustomProductCatalog/m1120320a_In_Sauron's_Sinister_Servi ce Profiles Included: Haradrim Taskmaster Golden King of Abrakhan Abrakhan Merchant Guard Haradrim Hornblower Easterling Dragon Knight Easterling War Priest Mordor Black Guard Captain Mordor Black Guard Drummer Mordor Black Guard Kardush the Firecaller Nazgul “The Betrayer” Nazgul “The Knight of Umbar” Q. The rules for the Black Guard Drummer state it affects Uruk-hai. Does this means it works for all Uruk-hai? A. Yes. The rules do not specify a restriction of ONLY Mordor Uruk-hai so the drum can affect all Uruk-hai. Q. For the taskmaster profile (Harad and Orc) it says they have a throwing weapon with a 2 inch range, but have no shooting value. How does this work? A. Use the shoot value of a generic captain of the same race/army list *Q. Should the profile for Kardush the Firecaller be represented with 2 wounds (like every other Shaman)? *A. No. Until an official Errata or FAQ is issued, Kardush will be played with the profile printed in WD 358.
Version 1.1 14-Mar-2011
21
LOTR:SBG Independent GT FAQ
Reinforcements, WD 362 March 2010 http://www.games-workshop.com/gws/content/article.jsp?aId=14300028a Profiles Included: Grimbold of Grimslade (and Helmingas) Eomer, Knight of the Pelennor Thrydan Wolfsbane (Dunland)
There are no additional FAQs.
Version 1.1 14-Mar-2011
22
LOTR:SBG Independent GT FAQ
Reinforcements, WD 365 June 2010 Not online at this time Profiles Included: Faramir Captain of Ithilien Duinhir of Blackroot Vale Blackroot Vale Archer Nazgul 'The Dwimmerlaik' Mauhur (and Marauders)
*Q. Does the banner effect for Faramir, Captain of Ithilien also extend to Osgiliath Veterans? *A. Yes.
Version 1.1 14-Mar-2011
23
LOTR:SBG Independent GT FAQ
Reinforcements, WD 370 November 2010 Not online at this time Profiles Included: Gundabad Blackshield Captain Gundabad Blackshield Shaman Gundabad Blackshields Gundabad Blackshield Drummers Cave Drake Floi Stonehand, Loremaster of Moria King's Champion (dwarf) Q. Does the Cave Drake count as a Hero? Yes, the Cave Drake is an unnamed hero with the statline of 0/0/0 for M/W/F. Q. Can Floi Stonehand remove a wizards ability to cast spells? A. No, Floi Stonehand can remove one special rule; however, magical powers have a separate heading and are not considered special rules. Q. If the Gundabad Shaman uses Shatter to destroy all model's weapons (e.g. Lurtz), would the model be allowed to benefit form the +1 D for a shield that he may have not been able to previously use (e.g. in case of bow or two handed weapon armed models). A. Yes, he could gain the +1D but would be fighting as unarmed Q. What is the cost of the King's Champion? A. 135 points. Q. When the King's Champion and his heralds are in separate combats, do they get the formation bonuses A. Yes, although models may be separated in order to break up the separate combats, the bonus would still apply if the models were in base contact at the time the dice were rolled for the fight. Q. If the heralds are in separate combats, or not in a combat, do the heralds benefit from the champions HC? A. No. As the rules state, only models engaged in a fight may move with a hero declaring a heroic combat. Q. If the King's Champion and Heralds are separated through the outcome of a fight prior to the others, such as a herald losing and having to retreat away from base contact, do the other models gain the benefit for the formation as it existed at the start of the fight phase, or when their fight occurs? A. As long as one model is in contact with one or more of the other two models then you get the appropriate defense bonus and this bonus only counts at the time of the roll to wound. For example, if a Herald that is base contact with the other two is defeated in the Version 1.1 14-Mar-2011
24
LOTR:SBG Independent GT FAQ
fight, he would receive +2 Defense bonus when determining the wound. Similarly, if one Herald is killed or forced to move out of contact as a result of losing the fight (and not being able to move and stay in contact) then the subsequent fights involving the King's Champion and/or Herald would not be resolved using these bonsus. Q. Do the heralds fight with their hand weapon or their banner? Can they shield? Heralds wargear is Dwarf Armour, hand weapon, shield and banner. The LOTR rules, which are not contradicted by any special rules, states that banner bearers count as if they are armed with a two handed weapon, but with no wound bonus. So the Heralds may shield, but their combat dice are all at -1 due to carrying the banner. If the Herald discards the banner, he could fight with the Hand Weapon but would (obviously) lose all benefits of the banner for the remainder of the game. Q Do the heralds count as banners? If so, do you get 2 rerolls? Yes, each herald counts as carrying a banner. . The LOTR SBG rules only allow you to reroll a die once (refer to page 10 - Rerolls in the rulebook). Q. Can other friendly models benefit form the banners carried by the Heralds? Yes. They are carrying banners per their wargear description.
Version 1.1 14-Mar-2011
25
Lord of the Rings: Trading Card Game
Card back for The Lord of the Rings Trading Card Game
Designer(s)Mike Reynolds, Chuck Kallenbach II, Tom Lischke, and Joe Alread
Publisher(s)Decipher, Inc.
Players2 or more
Setup time< 5 minutes
Playing time< 60 minutes
Random chanceSome
Skill(s) requiredCard playing
Arithmetic

The Lord of the Rings Trading Card Game (a.k.a. LOTR TCG) is an out-of-print collectible card game produced by Decipher, Inc. Released November 2001, it is based on Peter Jackson's The Lord of the Rings film trilogy and the J. R. R. Tolkien novel on which the films were based.[1] Decipher also had the rights to The Hobbit novel but did not release any cards based on it. In addition to images taken from the films, in 2004 Weta Workshop produced artwork depicting characters and items from the novel absent from the films for use on cards. In 2002, LOTR TCG won the Origins Awards for Best Trading Card Game of 2001 and Best Graphic Presentation of a Card Game 2001.[2] Decipher's license to The Lord of the Rings expired on July 30, 2007, after which all official promotion and distribution of the game had stopped.

The game also had an online version that maintained identical gameplay as well as a market economy. However, since the game's print run has ended, sales for online cards have been stopped and the servers closed in June 2010.[3]

  • 2Game sets and distribution

Game concept[edit]

The Lord of the Rings Trading Card Game is a game for two or more players, each of who uses his or her own deck consisting of equal numbers of Free Peoples and Shadow cards, with a minimum of 30 of each. On a player's turn they are considered to be the Free Peoples player and their Fellowship and Free Peoples cards both in their Support Area and on their characters are active. A player uses his Free Peoples cards to attempt to traverse the site-path and destroy the One Ring by reaching the ninth site. Each of his or her opponents, the Shadow Players, use their Shadow cards to prevent this by attempting to kill or corrupt the ring-bearer, or by forcing the Fellowship to slow down long enough for their Fellowship to race to victory. At the end of each turn the position of Free Peoples player rotates to the next player in turn. The game is won by the first Free Peoples player to survive to the ninth, and final, site or the last player whose Fellowship is left alive or when you corrupt the opposing fellowships ring-bearer.[4]

Mines

An innovative mechanic called the twilight pool is used as a costing mechanism for cards. Each card has a numerical cost (which can be zero). When the Free Peoples player plays a card, tokens are added to the twilight pool equal to the cost of that card. The Shadow players, however, remove twilight tokens equal to the twilight cost of their cards in order to play their cards. Thus the more powerful cards the Fellowship the Free Peoples player plays, the greater the threat from the Shadow players. Each Free People and Shadow card belonged to a specific culture such as Gondor, Gollum or Isengard with cards within a culture complimenting or even requiring one another, but players were free to construct their decks with a mix of cards from any culture.

Throughout a game, a player will play companions (or Free People characters) to help defend the ring-bearer. When it is his turn to play as the Shadow player, he then can play minions (or Shadow characters) to attack the opponents companions. The Free People's player (the defender) has the opportunity to choose which of his companions will fight in one-to-one duels, called skirmishes, with the opponents minions. This is called assignment. Since the Free Peoples player wants to defend his ring-bearer, the only way a Shadow player can attack the Free Peoples player is by playing more minions than the Free Peoples player has companions, thus allowing the Shadow player to assign extra minions to any companion he chooses, including the ring-bearer, or by using minions whose game text allows the Shadow player to assign them to the ring-bearer. The character in a skirmish with less strength takes a wound, but if the total difference in strengh is double or higher, the losing character is killed immediately instead. Other types of cards are possessions that character can bear to gain additional bonuses, conditions that retain their effect until they are discarded and events, which are discarded immediately after being used.

Warhammer 40k Rule Book Pdf

However, the Ring-bearer does not only face minions on his journey to destroy the Ring. The Ring-bearer has to resist the temptation of the Ring. In the trading card game, when the ring-bearer succumbs to the temptation of the Ring, burdens are added and most versions of the One Ring enable the Ring-bearer to take burdens instead of impending wounds. Each companion has a given resistance stat, and whenever a burden is added, each companion's resistance is lowered by one. Once the ring-bearer's resistance reaches zero, he is corrupted by the power of the ring and the player is eliminated from the game.

Game sets and distribution[edit]

When the game's run had ended in mid-2007, nineteen sets in total had been released. Three of expansions (Expanded Middle-earth Deluxe Draft Box, The Wraith Collection, and Age's End) were not available in booster packs.

The movie years[edit]

For the first three years the game's releases followed the movies. A 365 'base set' was released each November containing material from the upcoming movie. These were followed by two 122 card expansions at four-month intervals. Each base set and the following two expansions formed a 'block' named for that base set.

Cards were sold in eleven card booster packs consisting of one rare, three uncommon and seven common cards. In approximately one in six packs a common was replaced by a foiled version of a random card from that set. Each set also had two sixty-three card starter decks containing two copies of a promotional face card, three random rares and sixty fixed commons/uncommons (sets 5 and 6 had sixty card starters with three alternate image rares in place of the random rares).

Between the second and third expansions of The Return of the King block an extra set, Reflections, was released. This consisted of 52 new cards, all foiled, half of which were designated rare plus and half rare. The new cards took material from all three films and material produced by Weta specifically for the game and did not belong to any block. Reflections boosters contained two of the new cards (with one R+ every 2.4 packs) and sixteen repackaged random cards from the first six sets. One of these old cards was always non-English.

Shadows and beyond[edit]

In November 2004 the new base set, Shadows, marked an overhaul to the game. All sets would contain sixty rare, uncommon and common cards each in addition to varied amount of fixed cards, only available in Starter Decks. Instead of foiling every card, each expansion would only have eighteen pre-selected rare foil cards that would be randomly inserted now into one in every seven booster packs. Shadows also had four, rather than two, different starter decks. The material used for the cards would also now cover the entire trilogy instead of being tied to the films' releases.

Additionally, a system of rotation was announced to be introduced to the game. Starting in March 2005 the entire Fellowship block ceased to be legal for use in the Standard tournament format. Then, each November the oldest block remaining will also be 'rotated out'. Decipher claimed this helped keep the card pool down to a manageable size and would keep established players buying new cards. Detractors claimed it was a money grab and didn't like being forced to purchase what they felt were inferior cards.

Set list[edit]

Where two dates are listed, the first date refers to starter decks and the second to booster packs:

  1. The Fellowship of the Ring (November 6, 2001) - The first base set that introduced the core mechanics of the game. The cards were divided between [Dwarves], [Elves], [Gandalf], [Gondor] and [Shire] cultures on the Free People sides and [Isengard], [Moria], [Ringwraith] and [Sauron] cultures on the Shadow side. The set is notable for having the largest number of Ally type of cards, characters who did not travel with the Fellowhip and only provided aid through special abilities. Each subsequent set would see fewer and fewer Ally cards released, until they were completely phased out.
  2. Mines of Moria (March 6 & 13, 2002) - The first game expansion introduces the Artifact type of cards, which functioned similarly to possessions, but did not suffer penalties from cards directly targeting them. This expansion significantly boosted the [Dwarves] and [Moria] faction, most notably featuring the Balrog, which posed a significant danger to the Free People at the unavoidable 'The Bridge of Khazad-dûm' site.
  3. Realms of the Elf-lords (June 19 & July 3, 2002) - This set significantly boosted the [Elves] and [Isengard] cultures by adding a large number of Elven allies, introducing Isengard orcs in addition to the Uruk-hai and featuring the first playable versions of Saruman.
  4. The Two Towers (November 6, 2002) - The second base set brought the first significant overhaul of the game scene. The set contained no cards of [Moria], [Ringwraith] and [Sauron] cultures; instead new Shadow cultures of [Dunland] and [Raiders] (which combined the Southrons and the Easterlings) were added along with the [Rohan] Free People culture, and each culture now contained cards which could contain a number of that culture's tokens. The site path from The Fellowship of the Ring was completely replaced with the new sites from The Two Towers, and sites could now be controlled by Shadow Players and liberated by the Free Peoples.
  5. Battle of Helm's Deep (March 12, 2003) - This set brought back the [Sauron] culture and also introduced the new [Gollum] culture, which reflecting the character's duality consisted of both Free People and Shadow cards, which could alternatively reinforce or combat one another.
  6. Ents of Fangorn (July 2, 2003) - This set brought back the [Ringwraith] culture and introduced new versions of the Ents which were more pro-active in combat than the previous versions, which had specific requirements to be allowed to skirmish. It also contained new cards of the [Moria] culture, including a version of the Balrog who could be played on sites other than Underground.
  7. The Return of the King (November 5, 2003) - In addition to completely replacing the site path once again, the third base set added the new mechanics of threats (tokens that had to be assigned as wounds when a companion or ally was killed) and initiative, which either Free Peoples or Shadow player had based on the number of cards in their hands. This set contained no cards of [Dunland], [Isengard] and [Moria] cultures, but added Minas Morgul orcs to the previously Nazgûl-only [Ringwraith] culture.
  8. Siege of Gondor (March 10, 2004) - This set significantly boosted the [Raiders] culture by enhancing it with the Corsairs of Umbar and added the Dead Men of Dunharrow to the [Gondor] culture. It also introduces Shelob as the only other minion for the [Gollum] culture and featured characters with the powerful keyword enduring, who increased in strength after gaining each subsequent wound.
  9. Reflections (May 12, 2004) - Released in between two expansions of The Return of the King block, this special set was the most innovative at the time. Characters from the Prologue of The Fellowship of the Ring such as Elendil and Gil-Galad were introduced for the first time and characters from the books that were abscent from the movies such as Glorfindel and Tom Bombadil were added through the designs created by Weta Workshop speficially for the game. Most importantly, characters other than Frodo were allowed to be the Ringbearer for the first time, featuring versions of Galadriel, Boromir, Smeagol and others who could bear the One Ring instead. More alternative Ringbearers would be added in later sets.
  10. Mount Doom (July 14, 2004) - The final set of the 'movie' release era introduced new powerful versions of several characters such as Éowyn, Arwen and Sam that would remain the preferred choices for many of the deck strategies.
  11. Shadows (November 3, 2004) - The release of the new 'base set' saw the most significant overhaul of the game, which would remain to be seen unfavorably by many players. Existing faction-based Shadow cultures of [Dunland] [Isengard], [Moria], [Raiders] and [Sauron] were replaced with more generic [Orcs], [Uruk-Hai] and [Evil Men], leaving only [Ringwraith] and [Gollum] unchanged and making the majority of the old cards incompatibe with the new cultures. Companions other than the Ring-Bearer now also had Resistance, which was affected by both Free People and Shadow cards. Most importantly, instead of a numbered site path based on an individual movie, the nine sites from all three films could now be played in any order and replaced continuously by both Free People and Shadow cards. While this allowed for new gameplay strategies, many felt that the core aspect of the game no longer made sense story-wise.
  12. Black Rider (March 18, 2005) - The first post-'Shadows' expansion was notable for reprinting many prominent cards from The Fellowship of the Ring block, which because of the recently introduced block rotation were no longer legal in the Standard tournament format.
  13. Bloodlines (August 12, 2005) - This set introduced the new Follower card type - minor characters who could provide their Aid to the Fellowship for a cost that must be paid each turn. It also included the only cards that could change their card type in the form of conditions that could turn into minions and back.
  14. Expanded Middle-earth Deluxe Draft Box (February 17, 2006) - Similar to 'Reflections', this 15-card set used artwork by Weta Workshop to represent characters from the books not included in the films, such as Halbarad, Grimbeorn and Dáin Ironfoot.
  15. The Hunters (June 9, 2006) - Released after a significant delay due to the financial problems experienced by Decipher, Inc., this new base set introduced a new powerful keyword Hunter and doubled the amount of available Followers.
  16. The Wraith Collection (August 26, 2006) - This Deluxe set had only six cards and consisted entirely of Minions of the [Ringwraith] culture, half of whom used artwork by Weta Workshop to represent the Barrow-wights.
  17. Rise of Saruman (March 1, 2007) - Released after another long delay, this set featured the only Free People character to be represented by more than one culture by introduing the [Rohan] version of Aragorn. It also contained no less than five different versions of Saruman, one for each culture, including the only Shadow follower in the game.
  18. Treachery and Deceit (May 2007) - Rushed to release before the impending expiration of the license, this set suffered from a lack of playtesting and contained the largest number of overpowered or 'broken' cards, for which official errata had to be released almost immediately. This set also received the smallest printing of all and remains incredibly hard to find in circulation.
  19. Age's End (June 2007) - Released mere weeks before Decipher's license expired, this final 'farewell' set consisted of 40 Promo-rarity cards available in a single Deluxe box. It featured the final versions of many promiment characters, some of which have been noted to be the most powerful than any of those that came before.

In addition a number of boutique products have been released:

  • Oversized Cards (August 2001 - Summer 2003)
  • Promotional Cards (Spring 2002 - Summer 2007)
  • The Fellowship of the Ring Anthology (July 23, 2003)
  • The Two Towers Anthology (February 25, 2004)
  • The Return of the King Anthology (September 2004)
  • The War of the Ring Anthology (September 2005)

The seven-month delay of The Hunters expansion release (from November 2005 to June 2006) made the game suffer a significant drop in popularity amongst its players as well as eventually force Decipher Inc. to remove the expansions The Great Eye and Shelob's Lair from its intended expansion since Decipher's license for Lord of the Rings related material was scheduled to expire on June 30, 2007. Following the release of the final expansion Age's End in June 2007 the game was discontinued and Decipher was forced to stop all production, distribution, and advertising.

Deck strategies[edit]

As the game expanded beyond the first base set, several basic deck strategies were identified and developed. As decks are separated into Shadow and Free People sides, the two sides are to some extent interchangeable, but the best decks usually contain some synergy between both types of cards. Later sets have introduced multiple additional keywords and mechanics and greatly increased the pool of available cards, massively expanding the possibilities for unique strategies, often depending on a specific card.

For the Free Peoples side, the common basic strategies are tank, choke, minion wounding and mass healing.

Tank
Tank decks try to play as much as possible and build up as many companions to combat the opponents Shadow side with force.
Choke
Choke decks, the opposite of tank decks, try to put out as little twilight as possible, denying the opponent resources to play their minions, and clogging their hand with unplayable Shadow cards, thus hampering the set up of their Fellowship.
Archery/Wounding
Minion wounding decks try to use 'archery fire' and direct wounding to destroy the minions before they even have a chance to attack.
Mass Healing
Mass healing decks rely on the cards that heal companions, with the expectation that if the Free People's removal of wounds can out-pace the Shadow player's placement of wounds, the Fellowship will be unkillable.

For the Shadow side, the common basic strategies are beat-down, swarm, bomb, companion wounding and corruption.

Beat-down
Beat down decks focus on making one or two minions very powerful with big damage bonuses, with the intention of killing all of the companions one by one; eventually killing the ring-bearer.
Swarm
Swarm decks have an opposite strategy of a beat-down: their goal is to play as many minions as possible as cheaply as possible. While one swarm minion might not be very powerful by itself, each minion is very cheap which allows many to be played, easily outnumbering the companions and assigning themselves to the Ring-bearer.
Bomb
A bomb deck combines the strategies of both beat-down decks and swarm decks. Instead of focusing on one or two powerful minions, they play several minions of medium strength. The goal of a bomb deck is to destroy the weaker companions, and then swarm the Free Peoples player.
Archery/Wounding
Archery and wounding decks rely on wounding companions outside of the skirmish so much that they die from their wounds. A variation of this strategy focuses on wounding the ring-bearer and killing him.
Corruption
Corruption decks focus on adding enough burdens to corrupt the ring-bearer, or playing cards that require certain conditions to be met to corrupt the ring-bearer outright.
Discard
Used by both Free People and Shadow sides, discard decks focus on discarding cards from either your opponent's hand or their draw deck, disrupting their strategy and eventually leaving them with no cards to oppose you in later turns.

Lord of the Rings Online TCG[edit]

In 2003 Worlds Apart partnered with Decipher to produce an online version of the Lord of the Rings TCG.[5] The online game's rules matched the physical games rules, but utilized tradeable virtual cards that could be purchased through the system via starter decks, booster packs, or in draft. In addition to casual play, the online LOTR TCG system supported tournament play, league play, and sealed play including draft. The online system introduced a number of cards and formats that were online-only (for example, King-block draft packs), and offered players exclusive physical promotional cards and online avatars and movement tokens for participating in online events. The LOTR Online TCG software[6] included collection management and robust deckbuilding features. For this reason alone many players have used the software to construct decks and print decklists.

In 2005 Sony Online Entertainment (SOE) bought Worlds Apart, but continued to support LOTR Online TCG. On May 22, 2007 SOE-Decipher announced the closure of all support for the Online gaming system.[7] The LOTR Online TCG software was available and the SOE servers ran until June 30, 2010 when they were shut down for good, though no new cards could be purchased after May, 2007.

Though not sanctioned or approved by Decipher, various alternate ways to play the game online have at various points been developed by players.

Pro Tour Events[edit]

Mines Of Moria Pdf

In July 2002, the first pro tour event was held at Origins Game Fair in Columbus, Ohio and it was won by John Lolli. 212 players participated in the event, and first place was $2,500. Christopher Schaut finished in 2nd place winning $1,000.[8] Lolli used a unique deck designed to pass the ring from Frodo to Sam, and deny twilight to its opponent. Almost all of the top players were using later banned card called The Mirror of Galadriel, and Lolli used that strategy against his opponents designing a Minion half of the deck to counteract it.

Organized play[edit]

Former World Champions include:
YearChampionRunner Up
2002Mathieu BrochuAlex Tennet
2003Michael DaltonRobert Schiermeyer
2004Emir DelicJosh Cornwell-Mott
2005Kyle GeorgeLee Clarke
2006Christian KrieselSeth Maser
2007Vince Accetturo & Chris Thompson
2008Łukasz WojtycaDino Lajka
2010Brian FredCasey Anis

2007 World Championship Controversy

Mines Of Moria Expansion

Ricoh memory stick host controller driver hp. There has been much of a debate as to the legitimacy of the 2007 World Champions (Vince Accetturo & Chris Thompson). Since the rights to produce the Lord of the Rings TCG was not renewed by Decipher, there was no legal way for the company to promote a World Championship, but they did still hold an unofficial event where the 2007 World Champions were crowned. The event was still held in Indianapolis, IN at GenCon on Friday, August 17, 2007 at 11:00 AM. The field was bested by Vince Accetturo and Chris Thompson, both members of the player group Team Bison Bucks. They decided to split the championship in the finals.

2010 World Championship

With no official governing body for the game existing after 2007, no official World Championships could be held. No group stepped up to attempt an unofficial World Championship event until 2010 when the Star Wars CCG Players Committee decided to run a de facto World Championship for Lord of the Rings at their annual Worlds Weekend event. Brian Fred was crowned champion as the only undefeated player at the event, in which close to 20 players participated.[9]

Card Database[edit]

A card database is maintained at lotrtcgwiki.com by a fan, who had announced a commitment to keep the site running.

References[edit]

Mordheim Rule Book Pdf

  1. ^Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 295–302.
  2. ^'Origins Award Winners (2001)'. Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-02-02. Retrieved 2007-10-02.
  3. ^'Default Parallels Plesk Panel Page'. lotronline.decipher.com. Archived from the original on 4 March 2004. Retrieved 26 April 2018.Cite uses deprecated parameter deadurl= (help)
  4. ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
  5. ^'Archived copy'. Archived from the original on 2008-03-15. Retrieved 2009-11-05.Cite uses deprecated parameter deadurl= (help)CS1 maint: archived copy as title (link)
  6. ^'Archived copy'. Archived from the original on 2009-10-04. Retrieved 2009-11-05.Cite uses deprecated parameter deadurl= (help)CS1 maint: archived copy as title (link)
  7. ^'Default Parallels Plesk Panel Page'. lotronline.decipher.com. Archived from the original on 4 March 2004. Retrieved 26 April 2018.Cite uses deprecated parameter deadurl= (help)
  8. ^'Welcome Lord of the Rings Players'. archive.org. 30 August 2005. Archived from the original on 30 August 2005. Retrieved 26 April 2018.Cite uses deprecated parameter deadurl= (help)CS1 maint: BOT: original-url status unknown (link)
  9. ^'LOTR Worlds Event 2010'. lotrtcgwiki.com. Archived from the original on 10 May 2017. Retrieved 26 April 2018.Cite uses deprecated parameter deadurl= (help)

Pathfinder Core Rule Book Pdf

External links[edit]

Mines Of Moria Maps

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Lord_of_the_Rings_Trading_Card_Game&oldid=909923639'